REECE MUNGAL

Robot Test Engineer - Technical Artist Contributor

Reece received his BSc degree in Information Technology (Special) from The University of the West Indies in 2019. He was formerly a Research Assistant under the “Cultural Gesture Recognition using Computer Vision” project with the Department of Computing and Information Technology. Some of his past projects include a navigation application that allows users to locate classrooms on the UWI St. Augustine campus, an e-commerce website and various video game tech demos using both the Unity and Unreal game engines.

Some of his personal projects include a force feedback racing simulator wheel and a 3D printer while his interests include graphic design, photography, videography, football and cars. He intends to contribute to transforming Trinidad and Tobago into a world leader in various industries with a particular focus on the tech and automotive sectors.

Past Projects :

  • Robot Operations:

    • Performed daily remote robot operations shifts using multiple types of industrial robot workcells through both direct manual control as well as supervising autonomous operations.

    • Coordinated with the client teams to ensure optimal operational throughput as well as assisting with further development and improvement of the robotics systems through feedback and experimentation.

    • Assisted client teams in conducting system demonstrations to key stakeholders.

  • Software/Hardware Testing :

    • Performed daily testing of new client software builds as well as their associated robotics hardware and infrastructure.

    • Provided detailed bug reports of any issues encountered and fixed said issues when possible.

    • Worked with client teams to further investigate, debug and fix encountered bugs.

    • Identified and developed new test cases and methods for client systems.

  • Digital Asset Creation :

    • Worked with the internal simulation team and the relevant client teams to identify and gather requirements of desired digital assets, namely 3D models.

    • Created and manipulated 3D models to satisfy client requirements using software such as Blender and Solidworks.

    • Integrated created assets into and optimized existing assets in the relevant simulation environments within Unity.

  • Webserver Development :

    • Worked with relevant stakeholders to identify and implement desired features with a web application that assisted in facilitating and streamlining data collection using drones.